Last year, Witching Hour Studios (a team that's grown to about eight people now) released Ravenmark: Scourge of Estellion, a turn-based strategy title that felt way bigger than the little iPhone's screen it played on. The gameplay is complex (there are lots of units to control and every unit counters and is countered by another), but it's also very impressive, featuring big-scale battles and a story to match.
Ever since Ravenmark arrived, fans have been clamoring for multiplayer, and last week at GDC I met up with Witching Hour to see Ravenmark: Mercenaries, a new entry in the series that adds the ability to