11.02.2010 21:35 Uhr, Quelle: iPodlounge

Article: Editorial: On Cogs, Or, The Challenges Of In-App Purchasing

Ever since Apple introduced In-App Purchasing in iPhone OS 3.0, game developers have struggled to find the right pricing formulas for their new releases. Previously, companies simply released free “Lite” demos and paid “Full” versions, and Apple specifically said that consumers should have clear options to try or buy apps without being forced to pay unlocking fees. But once In-App Purchasing arrived, Apple was able to take…

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