16.04.2009 19:35 Uhr, Quelle: MacNN

gDEBugger 5.0 expands with OpenGL 3.0

Graphic Remedy has launched gDEBugger 5.0 in a simultaneous release for multiple platforms, including the Mac. The app is used to debug OpenGL code, generally associated with high-end 3D software such as games. Components allow developers to spot problems like memory leaks and bottlenecks, as well as redundant code.

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