19.03.2024 18:00 Uhr, Quelle: Toms Hardware

AMD shows off DX12-related rendering advances that make game engines more efficient and less dependent on the CPU

AMD has unveiled expanded Work Graph functionality by adding draw calls and mesh nodes. This lets the GPU control draw calls and mesh shaders independently from the CPU.

Weiterlesen bei Toms Hardware

Digg del.icio.us Facebook email MySpace Technorati Twitter

JustMac.info © Thomas Lohner - Impressum - Datenschutz