17.06.2011 08:05 Uhr, Quelle: Engadget

Microsoft decides to pass on WebGL over security concerns

Well, it looks like Microsoft is taking those warnings about WebGL pretty seriously. The company has decided not to support the web-based 3D standard because it wouldn't be able to pass security muster. Highest on the list of concerns is that WebGL opens up a direct line from the internet to a system's GPU. To make matters worse, holes and bugs may crop up that are platform or video card specific, turning attempts to plug holes in its defense into a game of whack-a-mole -- with many players of varying reliability. Lastly Microso

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