06.10.2010 17:05 Uhr, Quelle: The Unofficial Apple Weblog

GDC Online 2010: Booyah's InCrowd, or how to develop an app in four weeks

Booyah first made a big splash on the App Store with the check-in game MyTown, then they stepped over to Facebook to release a game called Nightclub City before returning to Apple's platform a little while back with a title called InCrowd. Most App Store releases are known for their short development times (usually around six months or less), but InCrowd might set a record. As Booyah's Jon Parise explained in his panel at this year's GDC Online conference, Booyah created the app in just four weeks. There were a few reasons for

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