News Posts matching "PC" Math operations often had to wait for texture units ASUS GameFace 1.20 complete their work before continuing. That is no longer the case with G80; there are literally thousands of threads in flight at any given time allowing the memory access to completely decouple from processing work. This keeps those "bubbles" from occuring in this new design allowing for seemingly faster memory access times. In a CPU, when a cache miss occurs, ASUS GameFace 1.20 CPU[…]