Even specular highlights are done via stipple mask. All texture Alliance ProMotion 6422 from palletized up to are supported. True color textures are full speed and true color buffer is also possible with a small performance penalty. However, at such depth only palletized textures Alliance ProMotion 6422 be blended "properly". And since AT3D does not use system memory there is with 4 MB little hope for true color rendering at higher resolutions. Could it mean AT3D is tiling the scene?[…]