One of staples of independent gaming is the 2-D platformer, a side-scrolling genre that appeals to developers for myriad reasons. However, with so many developers trying to create the next hit in a flooded space, what do they need to do to set themselves apart from the pack? Team Tripleslash had the idea of bringing in magnet mechanics, using the power of attraction and repulsion to navigate each stage in Magnetic by Nature. Will this new dynamic be enough?