Allegorithmic (www.allegorithmic.com) has launched Substance Designer 5, the new iteration of its node-based texturing hub for the next generation of game artists. It introduces new features dedicated to next-gen procedural art, as well as pipeline enhancements designed to ensure consistency for large-scale teams as they share and reuse assets. Non-linear and non-destructive.
Substance Designer lets you create PBR materials for real-time 3D projects. New features in version 5 include:
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