I had a brief but passionate affair with Terraria back when it first launched on the PC in 2011. It was a heady time--my colleagues and I were in the grips of a shared obsession with Minecraft, and Re-logic's 2D entry into the nascent explore-and-build genre stimulated that drive to explore, build, and fight baddies in a style reminiscent of classic platformers. Terraria's requisite cave spelunking and resource hoarding is frequently interrupted by undead hordes and savage boss battles, and an increasingly ludicrous arrangement of powerups and equipment kept our interests piqued.