"The world of video game design is a mysterious one," Double Fine's Kickstarter pitch reads. "What really happens behind the closed doors of a development studio is often unknown, unappreciated or misunderstood."
Those words were written around February 2012, ahead of the longtime adventure game developer's Kickstarter campaign launch in order to introduce its latest effort to the world. The project required $400,000, Double Fine's Tim Schafer said -- a goal eventually shattered by more than $3 million in pledges -- and would unfold, "over a six-to-eight-month period." A "small team" le