Many game developers will tell you that the PlayStation 3's Cell processor was a real bear to support. What they can't tell you: the PlayStation 4's lead architect, Mark Cerny, was already thinking of a solution as far back as 2007. He just revealed to Gamasutra that he'd been researching x86-based processors for the PS4 merely a year after the PS3 launch, knowing that there were "some issues" with realizing the Cell's potential. The new console's unified memory and eight-core