Making games for computers is apparently akin to churning out sausage. For the most part, consumers are privy to the final yummy-looking package, give or take the occasional wandering bug that decides to crash their gaming spread. Underneath all that sumptuous, juicy meat, however, is a healthy helping of mystery meat. This includes the amalgamation of hours upon countless hours of the proverbial blood, sweat and tears piled up by the modern-day artisans who ply in the video game trade. At the top of their list of concerns? Making sure a game works across the multitude of computers that proliferate out in the wild. With the industry essentially settli