Supersized screens may be the centerpiece of Nintendo's 3DS XL, but a new Iwata Asks interview reveals that its top display packs some new anti-glare tech too. Takashi Murakami, from the company's Mechanical Design Group, notes that each of the LCD's three glare-prone layers were specially treated to reduce reflectivity from the original 3DS' 12 percent, down to three. According to head honcho Iwata, anti-reflection coatings have been on the Big N's radar since the GameBoy