Given just how big the world of iOS development is, it's hard to find a truly unique gaming company. Each has its own approach, but I find most companies fall into two categories: The young, small firms eager for a hit and the huge companies working with iOS's smaller scale. Frima Studio is a unique mixture of the two. With 350 employees its no small firm. Firma has done work-for-hire on traditional video games for years, releasing collaborative titles across brands and properties. But there's a small team of three developers within Firma Studio who are working on original games. The company describes this group as "an indie game company working inside a big corporation." You'd be be forgiven for thinking that the studio's first iOS title,