First-Person Final Cut Pro X is the unvarnished story of one pro editor's week-long introduction to the new Final Cut. Part 5 is the final installment.
So today I had to go back to a multicamera FCP 7 project and, truthfully, it was quite a relief.
I realized that part of that relief was the familiarity of knowing how the program would react when I did certain things. Do you remember when you were learning the difference between rippling an edit and rolling it and you were never sure which was the right one? That's a little bit how I feel with Final Cut Pro X.
I'm getting a little more comfortable, though, comfortable enough to start talking about things that I kind of like. Let's talk about trimming, for