Game developer Noah Bordner in a comparison this weekend had the rare opportunity to compare success both on iOS and Android. He still saw iOS as having a "significantly" larger market since his game Battleheart ($2.99, App Store, Android Market) could sit outside of the top 200 apps on iOS where it had to be in the top 50 on Android just to get 80 percent of the revenue. However, he saw Android as a potential treasure trove for developers simply because its tendency towards poorly made apps led to higher review scores and more frequent reviews that helped exposure.