12.03.2011 18:20 Uhr, Quelle: The Unofficial Apple Weblog

Liveblog from SXSW: Can indie iPhone game development survive?

SXSW Interactive has just begun and I'm sitting in a panel with a group of rock star game devs (well, some are more designers, and Alan Knitwoski is not a dev, but a business guy): Stephen Broumley, Peter Franco, David Kalina, Heather Kelley, Alan Knitowski. They will attempt to answer the question of whether independent game developers can still make games profitably. First question: What is indie? If you are a small shop and acquired by EA (as happened to Franco), are you still indie? Jeff Broumley defines it as "funded yourself." Part-time developer David Kalina says it means you are in control of your own decisions (as opposed to a publisher or investor). Heather says it also represents a spirit -- being able to do what you want to do and having financial control. For Knitowski, it's also about bein

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