PocketGamer got to chat with Gameloft's vice president of worldwide publishing Gonzague de Vallois at last week's Mobile World Congress, and he paints a pretty grim picture for small developers and small games on the iPhone. When the platform first started out, he says, gamers were happy with casual games put together by small teams, but as gamers' tastes are maturing and developers are getting better at utilizing the hardware, "there is already immense pressure on the prices but there is room for premium games at a premium price on the iPhone."
Case in point is EA -- its premium games are selling very well, and even when they're not, the company has learned how to make th