Filed under: iPhone, App Store
In part one of our interview with Lima Sky's Igor Pusenjak, we talked about how his Doodle Jump game became so successful, and how other game designers might be able to replicate its success. In this part, however, we get a little more concrete -- Pusenjak discusses current and future updates to the game (there will be an underwater content pack out this summer), as well as the long-awaited iPad version and how it will be different from the i