Regressing to a primitive form of two-dimensional beat-em-up gameplay rarely seen since games such as Double Dragon and Golden Axe demonstrated how faux 3-D could be used to better effect, Kroll places you in command of a sole warrior who does nothing more than walk from left to right through stages, smacking monsters with a huge two-handed mace. You’re given on-screen left and right arrow buttons, and buttons for left or right big and small…