iPhone development is a “dawdle”, said the developers behind the project to port Doom to the device - revealing the first version of the port was created in just a week.
Developer Psychochromatic explains: “Looking at the hardware specs, I knew iPhone would be able to play a simple game like Doom no problem as it was open-source and already ran on the click-wheel iPod running Linux. I knew Stepwhite, who I work with on Mac projects, and as he'd just bought himself an iPhone and was working with the unofficial tool-chain I jokingly told him he had one week to port Doom to iPhone, and all it had to do was run; he didn't have to implement controls. One week later, he proudly linked me to his Doom port homepage.”
The first build of Doom saw 15,000 downloads on the project site alone, even without a way to control the game. Once con