24.06.2008 18:05 Uhr, Quelle: iPodlounge

Backstage: A Brief Aside on Screen Size and Resolution

Until recently, Apple’s approach to third-party iPod game development was characterized by two concerning trends: a closed, “we invite you” system of partnerships, and games that were built for specific models and didn’t work on others. With the release of the iPod classic and third-generation iPod nano, for instance, every past “iPod Game” needed to be rewritten and repurchased for these models—a huge amount…

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